There are a lot of webcomics out there. I read ’em, and if I like ’em, they end up here. This week I’m talking about Clockworks and Spine.
Clockworks, by Shawn Gaston, is self-described as “a steampunk/fantasy story, set in a world of giant stompy robots, outlawed magic, forgotten and dangerous old gods, ether driven mad science, and goggle wearing heroes who travel the world in search of danger and adventure.” Sounds good! It is also based on Shawn’s actual RPG sessions where he is running a home-brew campaign using the Savage Worlds RPG. Sounds… scary. Why scary? Well, everyone pretty much thinks their RPG sessions would make a great story. Not many RPG sessions actually make great stories, in my experience. So I had some reservations going in.
For the most part, I am glad to say that I needn’t have worried. For one thing, the artwork goes a long way toward making any worries I might have had disappear. The characters look dashing and cool in their steampunk gear, and the city feels gritty and fantastic, with its true immensity only hinted at so far. I really dig the scenes in which characters are tiny silhouettes hopping up and over buildings as they chase or are chased.
There are some clever nods to the RPG world. The main characters are Private Constables who patrol their neighborhood fighting crime that the National Police are not interested in. Private Constables/Player Characters, get it? Oh well, I thought it was funny. There is also a flashback story told by one of the character’s grandfathers about a similar group of adventurers that he used to be a part of, and as Shawn says in the comments, “those guys scream Group Of Player Characters.” That’s okay for me, though. Any group of diverse characters in a team (The Avengers, anyone?) can scream group of Player Characters, since they usually serve specific roles in the larger group.
Where the RPG origins betray the story a bit is in the formula of bad things happen-PCs find clue(s)/trap(s)-PCs confront bad guy(s)-PC is injured and healed by mage-bad guy is taken down-repeat. The healing magic, especially, removes much of the sense of peril from the comic. Perhaps a main character might die if the human player behind them leaves the group, but I suspect most every main character is safe.
In the end, I got past this concern and just enjoyed the story for the fun, steampunk action-adventure that it is. Okay, so maybe our heroes will always survive the impossible odds stacked against them. As long as they adventure in style, I’m in for the long haul.
Spine, by Cihan Sesen, is a dystopian action-adventure story that mostly focuses on the exploits of the pseudonymous assassin, Spine. The art and story styles remind me of issues of Heavy Metal that I used to read when I was a kid (borrowed from my older brother). As with them, I don’t always understand what the hell is going on in Spine or where the story is going, but I enjoy the journey. In that, and its dystopian themes, it reminds me a bit of Derelict, although the world of Spine feels much more populated than the lonely world of Derelict.
So who is Spine? She is a daredevil assassin with a spiffy pair of goggles that give her a detailed view of the world around her. She is also a baker who works for some sort of covert organization called the Bakery, which is simultaneously a collection of chefs and a socio-political power. I don’t know. I don’t care. It’s fun. The third, and current, chapter of Spine is a flashback to Spine’s origin. It breaks from the high-flying action to tell a more touching family story, and in that ends up being more powerful than the previous chapters.
The world of Spine is one of fossil fuel shortages, raised coastlines due to global warming, and warring world powers. The tech level very much feels like a conglomeration of whatever can be scavenged from the old world, as when Spine is chased by a fleet of converted Beetles. (That sequence is a blast, by the way.) The one truly high-tech device present in the story appears to be the Sundrive that everyone is hunting for, a device that can supply unlimited power.
Cihan’s art has a very rough, loose feel to it, which fits the story well. Most pages in the first two chapters have a predominant color theme for the page. Interestingly, Chapter 3 feels markedly different from the previous chapters, both in the use of cleaner, thicker lines and more colors. Whether this is a natural progression in Cihan’s art or a specific choice for the flashback, time (and more pages) will tell.
Spine, the assassin and the webcomic, is violent, as you might suspect, so if messy deaths aren’t your thing, be warned. I think the action scenes are fun, the world has piqued my interest, and Chapter 3 adds depth to Spine’s story that promises that this will be more than a simple assassin-killing-people type action adventure thriller.
Ellie on Planet X: What does Jeff look like in full-color? Well, like Jeff, only better.
The Doom That Came To Sarnath, Page 4: Wow. Amazing details on this page. And I am sure that these humans will suffer no repercussions for their actions….
Everblue: I may suffer from a cuteness overload thanks to Luna and Ten. And it’s going to be twice a week again soon, so I’m in even more danger.
Up Next on Lithicbee
Friday: Oh heck, I think I’ll stick with my Fiction Friday theme for the time being. More about what I’ve been reading and enjoying lately outside of the world of webcomics.
Sunday: Part 16 of The Only City Left, my own SF/F serial action-adventure story. In Part 16, Allin’s flashback to the time of his parents’ death continues. Want an easy way to catch up on the story? Check out my The Only City Left Readlist where you can read the parts in order and even send them as an ebook to the device of your choice.